Mike Laidlaw: We Stripped Stuff Because Origins "Was Busted"

~~ 我們刪除某些元素因為 闇龍紀元 序章 是失敗的 !

dragon age origins.jpg  

我只知道如果 DA3再交給他製作 或是照著目前 DA2 的方向開發,

那好不容易建立的 Dragon Age 系列就可以開始拿紙箱整理了。

 

Bioware is definitely one of the better companies on this score, all the more impressive given that they're a major developer...but they could do more. Summarising the pieces of feedback they've heard and indicating what they feel does and doesn't need changing would go a long way to helping people know that they really are listening, without having to wait for the cast iron proof of a future release.

Oh, and to go some distance toward what you want and look at some hot-button items:

1. Area Re-use.

An obvious problem, and one we are keenly aware of. Not an intentional issue, and certainly not "by design" but something that happened and needs to be addressed. Players should not have to accept that Cave A is also Caves B through D. While -some- assets will be reused in the course of any game (and should be, otherwise games would simply be too expensive to create), they should be done so with considerably more discretion. In retrospect, I probably should have just cut content to reduce the re-use, but that's a tough call to make in the moment.

2. "Wave" combats

When everyone talks about how it's raining men in DAII, there's clearly something wrong. Simple problem: waves were introduced as a mechanic and overused without enough time to tune them. Fan reaction prompted us to start making adjustments to the system pretty much immediately, and Legacy demonstrates the start of the result. I am amused when people note that waves are "gone" from Legacy. They're actually there, just done much better. So, yes, the bad waves are gone. Still more work to do, but a good start.

3. Impact of choice

We knew we were taking a risk making a story about a major even in Thedas that was pretty much going to happen, and reaction has been very mixed. While some folks love the "sound of inevitability" that pervades DAII, there are a number of weak spots in the impact they feel they should have on the world. Fair point. If we're going to offer you a decision, it should matter. Easy fix would be to cut decisions, but that's not what DA is about, so we're going to have to get better about clear impact of those decisions within the same game you're currently playing. Addressable, but not within a DLC, as they are pretty self-contained items.

4. Follower customization

A mixed bag. Lots of folks liked unique looks for followers. Many more hated losing the ability to put new platemail on Aveline. Completely understandable, and likely aggrivated by finding platemail that your mage character would likely never be able to equip. Needs to change, but we'll cement how before talking in detail. Also not really addressable in a DLC, as there would be fundamental changes to the core game needed, which goes beyond the scope of what a DLC can deliver.

There's more issues out there, for sure, but those are some that I'm comfortable talking about at this point.

(...)

i do not want it to die, but i also don't know if i'm fully compeled by the way it's going right now, and that is why i try hard for my voice to be heard.

And it has been.

Up until Legacy, though, I don't think anyone would have believed me if I'd said we were going to take it into account. A lot of people on this forum had built up a grand conspiracy theory where we were deliberately stripping RPG out of Dragon Age because we are MEAN.

I've said it before, and I will say it again: we stripped some stuff out of DA becuase it was busted. Other stuff was simply a design choice, and some of it was circumstance. There is no way you guys could know exactly what falls on what side of that triangle, and as devs we are not always able to be crystal clear on that kind of thing, especially immediately after a controversial game launch when the community was so far out for blood that they took my suggestion that setting a game that was too easy to a higher difficulty might be a good call was some sort of gigantic, egotistical middle finger to the entire fanbase. That was not a time for reasonable discussion, clearly.

Now is the time. And I'm still very interested to hear what you folks have to say (unless it is a demand for gameplay videos before we announce anything, that is. ;) ), and we are still working on the formula. If I'm going to piss you guys off, it's going to be because I still firmly believe that RPGs do need to be more accessible to new players. Not dumbed down, not "consolized" (whatever that means. There are insanely complex games on the console), not diminished, but made less imposing and less terrifying to new players. In part because I want more people to play Dragon Age, and in part because there have been a lot of improvements in gameplay and UI design in the past 15 years, and we can learn from them.

So on that point, I'm sure we can all agree to disagree, so long as the end product is more choice-driven, offers more "twiddle" to the player's experience in terms of equipment, offers satisfying, constructed encounters and a deep story. DAII clearly didn't deliver on all fronts for you guys. For some it did, but I'm truly, deeply cognizant of the parts that are weak, and while we're not going to agree on everything, there's a game out there that's better than both Origins and DAII, and I'll be damned if the talented folks of the DA team can't find it.

 

落落長一段多半是為 DA2 在銷量跟口碑上都不盡理想而開脫,並針對玩家提出來的不滿之處狡辯。


遊戲粗糙可以用增加開發時間來彌補,但遊戲方針走偏,卻是成功與失敗的分水嶺,

搞不清楚到底是哪些人在玩你的遊戲嗎?  做好翻譯跟配音這種"本土化"工作還不是一樣可以把餅做大。

不相信?? 看看人家  CD Projekt Red 的 Witcher 2

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  • Psi Omega
  • 難得看到大家都譙成這樣
    改天也買來玩玩看好了XD
    聽說最近的 Legacy DLC "終於" 做得不錯
  • 但這遲來的DLC也證明了,縱使有充分時間完成整體的遊戲內容也挽救不了DA2 的既定結構問題,因為它朝著錯誤的方向開發。

    Geralt 於 2011/08/10 18:31 回覆

  • Psi Omega
  • 只是如果DA3也搞成這副德性
    整個DA系列也就成為名副其實的Legacy了XD
  • 是會變成LegacyXD ~ 但也只剩下 DAO 能流傳於世而已~

    Geralt 於 2011/08/10 18:20 回覆

  • 正妹異言堂
  • 這位仁兄真是自我感覺良好的最佳範例。
  • 是啊,好不容易世界各地的RPG和遊戲論壇安靜了好一陣子,現在又...

    Geralt 於 2011/08/10 18:30 回覆

  • Psi Omega
  • 大大要不要考慮發一篇Dragonsang Online的介紹文

    沒想到這個"Web Game"如此驚人 跟時下的國慘遊戲相比...

    你們做遊戲的心態呢...只會騙騙小屁孩的錢而已嗎...
  • Online Game 跟我不合,所以....
    Drakensang 系列是套非常硬派的CRPG,網頁版也是如此,畫面跟系統也是延續單機版,
    我曾提過它的設定比AD&D還要繁雜,即使網頁版有所簡化,還是偏向於小眾市場,
    華人遊戲商能否做出這種水準的遊戲,我想是可以的,但是不會去付諸實行,
    因為這種是能得獎但對象玩家少的遊戲,不論是華人或甚至整個亞洲的遊戲商幾乎都不會去幹這種事,
    唯一能漸漸改變玩家組成結構的,只有靠著各個RPG大作的不斷"中文化"(悲哀的是沒版權居多),
    然後才能以玩家的需求面打破"某類"Online Game 壟斷的局面。

    Geralt 於 2011/08/11 20:10 回覆

  • olver
  • 這位仁兄大概忘了甚麼叫以客為尊
  • 是啊~死忠玩家不是不喜歡改變,令大家不能接受的是遊戲品質的劣化。

    Geralt 於 2011/10/17 18:01 回覆